Resident Evil Village on iPhone 15 Pro & iPad is the latest installment in the hugely popular Resident Evil survival horror video game series. Developed and published by Capcom, it was originally released in May 2021 for Windows, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, and Stadia. The game continues the story of protagonist Ethan Winters from Resident Evil 7 and takes place a few years after the events of that game.
Recent Released: How to Play Resident Evil Village on iPhone 15 Pro and iPad
I recently had the opportunity to try out Resident Evil Village on the new iPad 15 and iPhone 15 ahead of its upcoming release. In this article, I’ll provide a hands-on look at playing Resident Evil Village on Apple’s latest mobile devices and share my experiences from the private demo event.
Overview of Resident Evil Village on iPhone 15 Pro & iPad
For those unfamiliar with the series, Resident Evil games blend survival horror, action, and puzzle solving. Players have to navigate creepy environments and fight off zombies and other monsters using an arsenal of weapons and tools at their disposal. Ammunition and healing items are limited, so you have to make every shot count and avoid taking damage when possible.
Village continues this tense gameplay but also expands the scope significantly from previous entries. This time around, Ethan searches across multiple interconnected areas like a village, castle, factory, and more. The variety of settings keeps things interesting. Village also introduces new enemy types like lycans and vampires, expanding the bestiary.
Resident Evil Village The story
The story sees Ethan’s daughter Rose kidnapped by Chris Redfield, a recurring character in the Resident Evil series. To get her back, Ethan travels to a mysterious village where he gets drawn into the secrets of its twisted inhabitants. The narrative has plenty of twists and shocking moments for fans to enjoy.
Demo Event Details
Capcom held a private closed event around Tokyo Game Show 2022 to showcase Village on mobile devices. I was fortunate to get invited and test it out firsthand.
The demo was on the new iPad 15 and iPhone 15 hardware. Both devices feature Apple’s latest A17 chip which provides a big boost to GPU performance in particular. This power is key to them being able to handle a cutting-edge game like Village.
Resident Evil Village on iPhone 15 Pro & iPad Using Xbox Series X controller
I used an Xbox Series X controller connected via Bluetooth to play on the iPad 15. The iPhone 15 also worked great when hooked up to a TV via the new USB-C port. This flexibility to play on a big screen is a major perk of the new iPhones.
We got about 30 minutes of hands-on time with Village during the event. This was enough to test out the opening area and get a feel for how the port runs. The Capcom reps also had stations for Street Fighter 6, Ace Attorney, and more. However, I chose to focus entirely on Resident Evil Village given my limited time.
Graphics & Performance
Right from the initial cutscenes, I was blown away by how great Village looks running on the iPad 15. The visuals are simply stunning with an insane amount of detail in the characters and environments. Top-notch lighting, particles, and post-processing effects make it nearly indistinguishable from the PC and console versions.
The demo was a 1:1 port of the original game – I didn’t notice any major graphical compromises. Capcom utilized Apple’s powerful Metal graphics API to bring the experience to mobile without losing fidelity. The image quality lived up to the “Retina” branding, looking impeccably sharp on the iPad’s 12.9-inch mini-LED screen with smooth hdr and high brightness.
Just as importantly, the gameplay performance was rock solid throughout. Action heavy moments with lots of enemies on screen held up nicely. I didn’t observe any bothersome frame rate drops or hitches. It hit Apple’s signature 120hz “ProMotion” refresh rate most of the time, ensuring excellent response for combat and exploration. There is clearly some advanced performance optimization tech at play here making it run so well.
Ultimately, I felt like I was playing a PS5/Series X level game that just happened to be on a tablet. The Reach for the Moon engine that powered recent Resident Evil titles like Village and Resident Evil 2 Remake seems right at home on the iPad 15 and iPhone 15 hardware.
Since this was Village running natively on iPadOS/iOS, the controls were fully touchscreen-based. Capcom revamped the UI to suit the smaller screen. Actions like inventory management, reloading, healing, etc are now just a tap away instead of buried in menus.
Despite my lack of experience with touch controls in intense action games, I adapted quickly here. The intuitive interface design goes a long way. Aiming still took a bit of practice but became manageable once I adjusted sensitivity to my liking. Melee attacks and blocking worked great for close encounters. I died quite a few times, but that was fully down to my lack of skill rather than any shortcomings of the controls.
I also appreciated how all the content and modes from the console/PC versions were present here. You can adjust difficulty, enable special rendering modes like black & white, set different audio levels, etc. The settings menu is robust. Of course, the photo mode made it over too and is easy and fun to use on a touchscreen.
The only thing I felt was missing was the excellent spatial 3D audio from the PS5 version. Unfortunately no headphone audio was available at the event so I can’t comment on the mobile version’s sound quality. I’d expect it to be impressive based on the visuals though.
After my time with the Resident Evil Village demo, I’m confident the final mobile release will be a showpiece for the iPad 15 and iPhone 15 hardware. Capcom clearly invested significant resources into optimizing it for Apple’s latest chip. The result is the best looking and playing survival horror game on any mobile platform by far.
Will Village on mobile replace the experience on PC and consoles? For most, probably not. It’s hard to match sitting at a desk or on the couch fully immersed in the atmospheric world on a big 4K screen. However, having access to the full uncompromised Resident Evil Village experience anywhere on your iPad or iPhone is a huge deal.
I foresee the port being popular with players wanting to enjoy the game in short bursts on the go. The mobile version could also serve as excellent practice for speedrunners and completionists thanks to the portability. I’m hopeful its success could encourage more AAA franchises to follow suit. The iPad 15 and iPhone 15 are clearly up to the task.
Resident Evil Village on iPhone 15 Pro & iPad Played with Video Record On Event
Unfortunately I lost my video recorded due to lost of luggage returing from Tokyo but one of the Youtuber who had uploaded same subject video on his channel which I am sharing below and thanks to that youtuber.
Frequently Asked Questions
Here are some commonly asked questions about playing Resident Evil Village on iPhone 15 Pro & iPad:
Q: What controllers work with Village on mobile?
A: Village supportsMade for iPhone (MFi) certified controllers like the Xbox Series X and DualShock 4 over Bluetooth. You can also use touchscreen controls.
Q: How much storage space does it need?
A: The iOS/iPadOS version requires around 15-20GB of free storage space due to the high resolution textures.
Q: What visual settings are available?
A: There are options for resolution, framerate, HDR, and graphics modes that let you customize between visual quality and performance.
Q: Does it support cross-progression with PC/console versions?
A: Unfortunately cross-progression and cross-play are not available. Your save data is separate.
Q: Can I play offline?
A: Yes, Village does not require an internet connection and can be played fully offline once downloaded.
Q: Will there be any mobile-exclusive features or content?
A: From what I experienced at the event, the mobile port does not include any new gameplay modes or missions. It is a straight adaptation of the original game.
Q: What languages are supported in the mobile version?
A: Village will support English, Japanese, French, Italian, German, and Spanish audio/text on iOS and iPadOS.
Q: Will there be amiibo support like on Nintendo Switch?
A: Sadly no, the mobile edition does not have any amiibo integration or related unlocks.
Resident Evil Village on iPhone 15 Pro & iPad models represents a watershed moment for AAA gaming on mobile devices. The port is a technical showpiece that runs and looks incredibly close to the visually stunning console and PC versions. Smooth performance, intuitive touch controls, and the option to play on a TV via USB-C perfectly complement the outstanding visuals and content.
While I only got limited hands-on time at a private Capcom event, it was enough to convince me Village will be a smash hit with survival horror fans who want to experience the horror of the village anywhere. It also bodes well for more flagship gaming franchises coming to mobile in the future. The iPad 15 and iPhone 15 pack a bigger punch than ever thanks to advancements like the A17 chip and ProMotion displays.
Have you tried out Resident Evil Village on iPhone 15 Pro & iPad on mobile? Share your thoughts in the comments! I’m happy to answer any other questions you may have as well from my time with the demo.
Table: Hardware Specifications
|Device||iPad 15||iPhone 15 Pro|
|Chip||Apple A17 Bionic||Apple A17 Bionic|
|Storage||128GB, 256GB, 512GB, 1TB||128GB, 256GB, 512GB, 1TB|
|Display||12.9″ mini-LED w/ ProMotion (120hz max)||6.7” OLED w/ ProMotion (120hz max)|
|Dimensions||280.6 x 214.6 x 6.4mm||147.5 x 71.5 x 7.85mm|
|Battery Life||Up to 10 hours||Up to 23 hours (video playback)|
|Rear Camera(s)||12MP Wide + 10MP Ultra Wide||48MP Main + 12MP Ultra Wide + 12MP Telephoto|
|Video Recording||Up to 4K 60fps||Up to 4K 60fps|